Duels
Dueller — Mand mod mand-kampe
- 1Ny duel.
- 2Give it a Navn — f.eks. Nord mod Syd
- 3Choose the Kampmål.
- 4Set Starter and Slutter.
- 5Name the sides — Navn på hold A and Navn på hold B — and Vælg medlemmer.
- 6Add a Indsats (valgfri): f.eks. Taberen giver frokost

Duels show Kommende, Live or Afsluttet, with {{name}} fører, Helt lige or {{name}} vandt! as it runs. Aktiv duel appears on the momentum dashboard, and Vis afsluttede brings the history back.
Balance the sides. An obviously lopsided duel is over on day one and demotivates both teams — the losers give up, the winners coast. Mix experience levels rather than putting the strong sellers together.
Keep them short. A week works; a quarter does not. People pay attention to something that ends soon, and a short duel you can run again is better than a long one nobody remembers starting.
The stake matters more than the prize. Lunch, a silly trophy, choosing the office playlist — small and social beats money, which turns a game into compensation and changes behaviour in ways you will not enjoy.
Duel or challenge? A duel is one team against another. A challenge is a target to hit, individually or together, with nobody to beat: Start a challenge or a duel. Use a challenge when you want everyone to improve rather than someone to lose.
Ingen dueller endnu — start en for lidt rivalisering.
Var det her nyttigt?
