Duels
Dueller — Tvåmansmatcher
- 1Ny duell.
- 2Give it a Namn — t.ex. Norr mot Söder
- 3Choose the Matchmått.
- 4Set Startar and Slutar.
- 5Name the sides — Namn på lag A and Namn på lag B — and Välj medlemmar.
- 6Add a Insats (valfritt): t.ex. Förloraren bjuder på lunch

Duels show Kommande, Live or Avslutad, with {{name}} leder, Helt lika or {{name}} vann! as it runs. Aktiv duell appears on the momentum dashboard, and Visa avslutade brings the history back.
Balance the sides. An obviously lopsided duel is over on day one and demotivates both teams — the losers give up, the winners coast. Mix experience levels rather than putting the strong sellers together.
Keep them short. A week works; a quarter does not. People pay attention to something that ends soon, and a short duel you can run again is better than a long one nobody remembers starting.
The stake matters more than the prize. Lunch, a silly trophy, choosing the office playlist — small and social beats money, which turns a game into compensation and changes behaviour in ways you will not enjoy.
Duel or challenge? A duel is one team against another. A challenge is a target to hit, individually or together, with nobody to beat: Start a challenge or a duel. Use a challenge when you want everyone to improve rather than someone to lose.
Inga dueller ännu — starta en för lite rivalitet.
Var det här till hjälp?
