Duels
Dueller — Tvåmansmatcher
- 1Ny duell.
- 2Give it a Namn — t.ex. Norr mot Söder
- 3Choose the Matchmått. Sales count and value use the workspace sale definition. Enabled customer meetings started, sent emails and completed tasks use the same rules as Goals. Meeting bookings are not counted as meetings that have started.
- 4Set Startar and Slutar.
- 5Name the sides — Namn på lag A and Namn på lag B — and Välj medlemmar.
- 6Add a Insats (valfritt): t.ex. Förloraren bjuder på lunch

Duels show Kommande, Live or Avslutad, with {{name}} leder, Helt lika or {{name}} vann! as it runs. Aktiv duell appears on the momentum dashboard, and Visa avslutade brings the history back.
Balance the sides. An obviously lopsided duel is over on day one and demotivates both teams — the losers give up, the winners coast. Mix experience levels rather than putting the strong sellers together.
Keep them short. A week works; a quarter does not. People pay attention to something that ends soon, and a short duel you can run again is better than a long one nobody remembers starting.
The stake matters more than the prize. Lunch, a silly trophy, choosing the office playlist — small and social beats money, which turns a game into compensation and changes behaviour in ways you will not enjoy.
Duel or challenge? A duel is one team against another. A challenge is a target to hit, individually or together, with nobody to beat: Start a challenge or a duel. Use a challenge when you want everyone to improve rather than someone to lose.
Inga dueller ännu — starta en för lite rivalitet.
Var det här till hjälp?
